Too funny! I am the same way about carry weight, but I am also OCD about picking up everything that could possible be useful. I think alchemy is a good tool. I make restore health, paralysis (awesome when you are up against a tough opponents) and invisibility potions. And the big one for me is fortify enchanting. Once I get alchemy to 100%, I can make a fortify enchanting potion and that will be +25%. Then you use it to enchant a ring, circlet, bracers, necklace and a Falmer helmet with fortify alchemy. You can wear the cirlcet with a Falmer helmet (sort of a glitch) so you can have all 5 +25% fortify alchemy articles equipped. Then you make several fortify enchanting potions that come out to be +29% each. You use that on a new set of apparel, wear it and make more potions of alchemy which come out even more powerful. Repeat one more time and you can then make uber weapons. The catch is you need 100 in alchemy and 100 in enchanting. So I make potions all the time and just sell them. I also pick up iron daggers and enchant them with whatever. Both of these things raise up those skills. If you go this route, you need a ton of soul gems as you build your enchanting skill. So buy them when you can. Pretty neat, huh? Here are some of my stats: Magic items made: 104 Potions mixed: 319 Poisons mixed: 66 Ingredients harvested: 1,013 I only use magic weapons so every time you recharge them you add to your enchanting skill. Also, disenchanting an item builds the skill as well. My alchemy is currently a 50 and enchanting is at 79. EDIT: I didn't think potions like cure disease and blacksmith could be made. I just found out hawk feathers is an ingredient for cure disease, so I know you can make that one.