http://www.pushsquare.com/news/2020...ills_but_level_design_feels_stuck_in_the_past This is a good review of a hands on experience with the newest demo for the FF7 remake. (that's quite the mouthfull). I'm glad to read what they have to say, and its both what I expected and feared. Unfortunately, more of the same of what we've gotten from square the last decade or so - a beautiful but narrow experience where the player has little chance to deviate from the main storyline. I think that this is just who Square is now. They peaked with FF12, and haven't been able to figure out how to fit in with the new world of RPGs. I am probably going to end up waiting a bit before jumping into this one, to see if they end up patching it up post release and adding or changing things.
Speaking as someone who has actually played the demo the answer is yes, the battle system is that fun where it doesn't get tiresome. Also his/her critique on the 2nd reactor being the same as the 1st... did they play the original game? It would be nonsensical if they were different. I'm also okay with linearity. Midgar was fairly linear in the original game, in fact.. the whole game is until a couple sections towards the end. I don't need every game to be open world, those can get boring and tiresome.
Maybe you should just play the demo for yourself? You're doing yourself a disservice by just reading reviews and not judging it for yourself. It's only 2 hours long. I could find 5 positive reviews of it for every lukewarm one you find.
It could just be my memory fading due to it being 22 years ago, but my experience with the original FF7 was largely open world-ish back then. However, I think that's because I pushed through the initial parts, and then once I was out of Midgar, I spent a huge amount of time grinding and exploring the game's world, once I had Red, Yufi, Cid and Vincent in my party.
It's very much on rails until certain parts of the game. Sure, they give you some sections of the world map to explore when you're going from story point to story point, but it doesn't diverge too much until Yuffie deflects to Wutai about 2/3 of the way through the game.
Yeah, I think its probably just that I spent 30-40 hours on story, and 50+ on pure grinding to get my team all to level 99, along with the side stuff like the casino.
https://gamingbolt.com/e3-2020-cancellation-is-imminent-report It looks like this year's E3 is going to be cancelled.
https://gamingbolt.com/the-next-witcher-title-will-start-development-after-cyberpunk-2077s-launch CDPR has confirmed that once they are finished working on Cyberpunk, they'll immediately start working on the next Witcher title. Given that Cyberpunk has taken five years of development to eventually get here, I would presume that it'll be 2024 or 2025 before the next Witcher gets released.