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Biomutant Lives

Discussion in 'Gaming Forum' started by Unlucky 13, Jun 25, 2020.

  1. Unlucky 13

    Unlucky 13 Team Rosen Staff Member Club Member

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    I've been following this game for three years now. Originally, we were lead to believe that it might even come out at the end of 2018, but that clearly didn't happen. But they're still working on it, and the dev did a gameplay demo with IGN. It looks great, we'll just have to wait and see when it eventually gets released. Good thing that PS4 games will run on the PS5.

     
  2. invid

    invid Season Ticket Holder Club Member

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    Definitely looks cool. Why are developers so afraid to share what's influenced them? This is a 3rd person action RPG with heavy exploration, where your character can glide from heights and with 4 large bosses at each corner of the overworld.

    When asked if Breath of the Wild was one of their main influences, the guy says no.

    [​IMG]
     
  3. Unlucky 13

    Unlucky 13 Team Rosen Staff Member Club Member

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    Well, he said that they started the game before that one was released. Which does make sense, since they've been showing Biomutant off since 2017. I think that his point was that it was of a similar genre, but lots of other games are too, and that its not just a ripoff of Zelda. And since you can really customize your character to play the game any way that you want, including with machine guns, there's a lot to it. English isn't his first language, so he might have been unprepared for the question too.

    Either way, its all good. I've been using that style of combat in boss fights in various games for decades! Its tried and true. Go with what works.
     
  4. invid

    invid Season Ticket Holder Club Member

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    I think developers are afraid they'll come off as unoriginal- I've noticed it in other interviews, too, which is why I got on the soapbox. Musicians don't really have any qualms saying they borrowed or were influenced by their peers. I'm just not so sure why game developers are stuck in that mindset. It doesn't poop on most people's enthusiasm in the end either way.
     
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  5. Unlucky 13

    Unlucky 13 Team Rosen Staff Member Club Member

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    I agree. And as a gamer, I certainly have no issue with lesser, or more inexperienced developers making a "clone" of an awesome game that I enjoyed. Honestly, I wish that it happened more often! These days, awesome AAA games that I love don't always even come out once a year, so if I can fill the time between with a few AA games inspired by the big ones, we all win. And maybe in the process a new series gets started that ends up being better than some of the bigger ones.
     
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