TEAM PAGE: Each GM will be responsible for posting and keeping their team page up to date. Your team page will have information such as your roster with each individual player's salary and dead money hit, your pending free agents, your draft picks, your trades, and your total team salary and dead money. You are required to keep this up to date at specific points of the season, failure to do so will result in loss of draft pick(s). There will be a "How To" thread posted in the Team Page sub-forum at a later date. PLAYER SALARIES: Salaries for individual players will be taken from OverTheCap.com. The only way a player's salary can change is if they restructure or extend their contract (must have an active contract in 2015 so free agents do not count) in real life before March 2. You can only use OverTheCap.com as a reference if you see a player who's salary has changed and you are responsible for keeping track. You must contact me before changing any contract numbers. You cannot trade for a player then change his salary even if he restructures in real life... it only applies to players originally on your payroll. ROLLOVER/EXISTING DEAD MONEY: There will be no rollover or existing dead money for each team. Each team will have the exact same salary cap they must stay under and they will begin the year with no dead money. CUTTING A PLAYER: There is a penalty for cutting a player (whether he was originally on your team or via trade), listed as “Dead Money” in the rosters handed out. If a player has a dead money value of $8,675,309 and you release him, the entire $8,675,309 is added to your cap. JUNE 1ST CUTS: Each team will be 2 allotted June 1st cuts. Each team will be able to release up to 2 players for half of their dead money charge. You cannot use this exception on a player signed in FA or traded for, nor can you re-sign a June 1st cut player. TRADING A PLAYER: Once a player is traded his entire cap hit is transferred to the acquiring team. A player can be traded twice without a dead money penalty. Any subsequent trades will involve the full dead money amount being charged to the cap of the team who traded the player. SALARY CAP: The salary cap for the GM League will be $150,000,000.00. You will need to be under this number by March 2 and stay under for the remainder of the year. The formula for this is the projected salary cap plus the average NFL rollover. This number may go up pending the salary cap of the actual NFL however it will not go down. ROSTER SIZES: There is no initial limit, but there will be a final cutdown time where rosters must be at 53 with an optional 8 man practice squad. YOU MUST HAVE EXACTLY 53 PLAYERS AT THAT TIME. FREE AGENCY: The 2015 GM League Free Agency process will be held in four parts: Cut Players, Re-Signing, Unrestricted, and Restricted. For more information on free agency, please visit the free agency sub-forum. DRAFT The 2015 GM League Draft will be begin on April 4. We will do a full 7 round draft. For more information on the draft, please visit the draft sub-forum. SCHEDULE 01/27/15 - Announcement of Firing/Retaining Coaches 02/01/15 - Teams Begin Signing Head Coaches 02/03/15 - Teams Begin Signing Coordinators 02/08/15 - Rosters Are Given Out, GMs May Post Team Pages & Make Trades 02/23/15 - Cut Free Agency Begins/Team Pages Must Be Up To Date 03/01/15 - Restricted Free Agency Tenders/Franchise Tags Due/Team Pages Must Be Up To Date [10:00PM ET] 03/02/15 - Re-Signing Process Begins 03/09/15 - Unrestricted Free Agency Begins/Team Pages Must Be Up To Date 03/10/15 - Restricted Free Agency/Franchise Tag Bidding Begins 03/19/15 - Restricted Free Agency/Franchise Tag Bidding Ends [10:00PM ET] 03/22/15 - Deadline To Match Any Tag/Tender Offer Sheets [11:00AM ET] 03/22/15 - GML Draft Begins/Team Pages Must Be Up To Date 04/25 10:00PM EST - Rosters Frozen; Must Be At 53 Players 04/26 12:15AM EST - Practice Squad Designations Begin 04/30 12:15AM EST - Practice Squad Designations End; Teams May Post Final Roster + Depth Chart 05/06 10:00PM EST - Final Rosters Due 05/07 12:15AM EST - Best Of Nominations Begin 05/11 12:15AM EST - Final Voting Begins 05/18 12:15AM EST - Winners Announced How Practice Squads Designations Work: Teams will publicly offer contracts to up to 10 players each day. Every day at 12:15AM EST, players will sign with the team that has offered them a contract. If multiple teams offer a contract to the same player, a randomizer will decide what team said player will choose. This process will last 4 days to give people a chance to fill their practice squad entirely. There will be no traditional bidding done in this format. Practice Squad Eligibility: A player is Practice Squad eligible if he does not have an accrued season in the NFL. You are allowed a maximum of two spots on the PS for players with no more than two accrued seasons. To have an accrued season, you have to be active for at least six regular-season games. A player can also go to the practice squad with an accrued season provided they were on the 45-man active roster for less than nine-regular season games. Please post any questions in this thread and I will answer them as soon as possible. Thanks.
I think I grasp the "dead money" concept, but would someone be able to provide an example, especially in regards to the impact it has on cap space when trading/trading for a player?
Team A starting out: Player Salary: $120,000,000 Dead Money: $0 Total Salary: $120,000,000 Team A cuts the following: John Doe, WR, $4,000,000 [$1,000,000] Team A after cut: Player Salary: $116,000,000 Dead Money: $1,000,000 Total Salary: $117,000,000 Works the same way for trades but players can be traded two times before the dead money effect happens. Miami trades Cam Wake to Green Bay, Green Bay trades Wake to Pittsburgh... however this time if Pittsburgh were to trade Wake, they would be hit with the dead money because he would have been traded three times. Make sense?
I base it on team chemistry, team philosophy (ie, if the players fit the scheme), trade/draft/free agency performance, etc. Not really a formula because everyone judges a little bit differently.
it may be a good idea for you to look at the previous year, 2014 to see all the different categories etc etc.
Restructures... when you say restructure are you talking when a player restructures in the NFL or can we restructure certain players here? If so, what are the rules for that?
conversely, if a player scheduled to be a free agent re-signs with their current team (in the NFL) before salaries are frozen what affect does that have here?
How do we restructure contracts? Or is it the same as last year when restructures come when they happen on the team in reality?
So say I have a Dirty Sanchez. His salary is $8 mil and his dead money figure on OTC.com is $6 million. I cut him, that 6 mil goes against my cap. I trade Sanchez (he starts off on my team) to another team, he does not count against my cap?
correct... dead money is like a smelly foreigner that you have to carpool with. You may eventually remove him from your carpool group, but you'll never get rid of the smell. Only, if you trade him for something the first time (or the second), you get a new car.
I thought we weren't attacking Van this year? [inserts shifty face so 305 knows I'm joking] EDIT: this is funny, Paul. Your post wasn't up when I started typing mine (well, I opened the post, got up to get some coffee, then came back and typed it). We were both thinking the same f****** thing simultaneously. See there, you felt my brain power from hundreds of miles away.
What about players who are clearly supposed to be UFAs but the Commisioner incorrectly lists them as an RFA? *cough*LaFell*cough*
Restructures only if they happen in real life but they must occur before the start of any bidding process. If we allow restructures through the GML (ie, llike last year), it'll only inflate the market. This way should help the teams that really need it and not help the rich get richer.
You'll have three options. You could trade him and the whole $8.0M figure is off your cap. You could cut him and you'll be hit with a $6.0M dead money penalty, so you would save a net $2.0M. You could label him as one of your two June 1 cuts and the dead money would be sliced in half at $3.0M, which would save you a net $5.0M. I guess the fourth option would be just to keep him.
Nah... we don't need an award for that. We all know what will have caused me the most grief by the end of the season.
So I get this right.. We can fire say an offensive Co Ordinator and hire another who runs a particular offense we prefer. Then we get judged as to how well the players fit said offense.. Correct?
Cohesion is a loose term to toss around with us laymen's....let's not outsmart ourselves here. My 5 years the voting has been based on: Overall talent compared to the start, teams who have a large window for success( good young players), obtaining value via the draft/trades/FA, ofcourse if you take a team like Jax and make them look like a SB team that's a helluva accomplishment imo.
That was one of the better essembled teams all things considered I've seen in this league's history. Someone did an admirable job with the Texans before aswell....forget who.
Which is why I said everyone is different. Getting everyone to vote on the same perimeters would be difficult mainly because everyone has such a different definition of GM of the Year. I'm tempted to simplify the 'Best Of' awards this year to Best Offense, Best Defense, Best in FA, Best in Draft, and Best in Trades. There are like 4 or 5 rookie GMs this year and I don't really consider most of them rookies being they are just new to this particular site. I think there might be just be a couple true rookies.
The coaching rules are a little different this year but basically you have the option to fire your entire staff, fire just one or both coordinators, fire your head coach but promote one of your coordinators, or retain your entire staff. Basically if you choose to fire your head coach, you have to fire your coordinators too unless you promote one of them to head coach. You can't fire your head coach and keep both coordinators in tact.
I would be in favor of that personally....an award like best in draft would be interesting, to me it's what I percieve as "value" For example if the new Seahawks GM trades away his elite talent for 4 of the first 10 picks in the draft?? He's not getting my vote for "best draft" simply because of how X went about obtaining the selections. But that's just me. From my experience if you want to be considered you need a strong presentation at the end of the year, the year I won I may have done a decent job, but my goal was to "win the crowd"...I didn't like that approach, I've since tried to build a team EXACTLY how I would build it for better or for worse. And I haven't won since, go figure.
Another probably dumb question... But.. Has anyone ever loaded the rosters into Madden after and simmed the games?
I did like 3 years ago... it was a hassle in all honesty. If anyone wants to take the time to do that, I certainly will commend them.
Can every GM tell us how they plan to vote so we can get a better idea what the majority wants a team to be built? It would be easier that way because if other GM know what they want to see then some of us will know how better to build our teams?
I'd just recommend that you have fun with the process. It's your first year, it's a learning experience. Don't overthink things. But in the same manner, don't be an absentee GM. Ask questions. Don't stress. With time, I've tended not to care as much about the awards. I just go out and have fun. If everyone knew what the "winning" ingredient was, everyone would do the same thing and the league would be impossible to trade in.