dahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh Noooooooooooooooooooooooooooooooooooooooooo.... https://twitter.com/IGN/status/598169441143230464/photo/1
Anyone else think he meant AFC East?!?!?!? I thought the NFL was suspending our division to balance the Patriots having Brady suspended lol
Some good points on the Dark Zone/PVP stuff beginning about halfway through the video here. [video=youtube;IIfQ27WWUhc]https://www.youtube.com/watch?v=IIfQ27WWUhc[/video]
New trailer out. Releasing early March. [video=youtube;NjqKMhx1k5w]https://www.youtube.com/watch?v=NjqKMhx1k5w[/video] A little apprehensive after only reading positive things about the Alpha. Beta releasing soon. Wary because UbiSoft and UPlay, wonder if graphics will be downgraded for PC players in typical bait and switch fashion (Watchdogs), read only 24 players in Dark Zone although I'm not sure if that is good or bad since I haven't played it yet. Regardless, I've been anticipating this for some time and am very curious to check the reviews upon release.
ALL Skills, Talents and Perks (NEW Gameplay): [video=youtube;r0YNKh9aLsA]https://www.youtube.com/watch?v=r0YNKh9aLsA[/video] Anyone planning on getting this?
Actually one of them has a pc likely equivalent to mine, but I am not sure he's interested in the Division. Still, playing with k/m input is unusual to me and I'd get wrecked playing MP anyways. I need a lot more practice before committing to a game like this on PC.
Desides holds monthly seminars to help with the adjustment to the master race. M/K is a primary focus aside from teaching the audience to focus on gameplay and not the super sweet graphics of the PC. I saw some more game play and it seems like it has a lot of Borderlands elements, and one that is very concerning to me is the number of mags it takes to take down an enemy. You literally need a mag and a half while seeing damage values rain down, like BL, to show numeric damage values, to kill an enemy. Not really a fan of that but I'm still looking forward to the release. EDIT: Found it. Spoiler [video=youtube;7uG7688kNHw]https://www.youtube.com/watch?v=7uG7688kNHw[/video]
This is an RPG, so I'm not surprised. I think some of it has to do with bullet spread, through. The guns have an insane amount of spread, not all bullets register.
Slightly more pessimistic look at The Division. [video=youtube;3dX7y_HkaQI]https://www.youtube.com/watch?v=3dX7y_HkaQI[/video]
I'll remain cautiously optimistic but I heard AI is dumb (Angry Joe i think) and leveled enemies just become more of a sponge. It may get a little boring as well. I don't know. I'll wait and see though. Anyone getting it right away?
Watchdogs all over again. Real gameplay vs. E3. Same global illumination and reflections? Nope. Procedural Destruction? Nope. Dynamic Material Shaders? Nope. Advanced Particle System? Yes. Day/Night Cycle? Yes. [video=youtube;uv5OXQayi2o]https://www.youtube.com/watch?v=uv5OXQayi2o[/video] Maybe the release version will be different, we'll see.
If they didn't have to cater to consoles they probably would have been able to accomplish things more along the lines of what they had at E3. But really, showing anything that far ahead of time, they are showing what they envision, not what may prove to be technically possible given time/cost/equipment.
I think it is classic bait and switch. They were advertising at E3 all of the above mentioned features of the engine and as the video points out it was never even supposed to be released on PC, which should suggest that everything they showed WAS capable of being rendered on next gen consoles. It's terrible if you ask me, very bad business practice. Hype for pre orders and then you get a fraction of the product you paid for. Maybe I'm more upset than I should be, but it's a matter of principle and holding these companies accountable for their misleading and downright false claims.
False premise. Your PC version can have more effects than your console versions, you simply need to have the managerial will to allow your PC version to be better. Unfortunately, that isn't the case for the last two console generations or so. I suspect Microsoft and Sony are paying companies to intentionally hold their PC versions back. Companies like Square-Enix are really, really blatant with the console port stuff. Look at the PC versions of the FF13 games. Hell, the PC version of FF4 is an exact port of the DS version: it's even locked to 15 FPS in battles. 15! As for the premise of the video Tone_E linked, I think it misses the point somewhat. Some effects were downgraded, but others were added. There's dynamic global illumination, which is really, really hard and has been rarely seen. Snow is affected by wind, which is a good physics implementation. But ultimately, I think we're looking at an Ubisoft pattern of showing off in development PC versions, and then later showing the optimized console versions, thus constituting a downgrade.
There are levels of global illumination but should that really impress anyone these days? I don't think so. The extent that UBI Soft advertised at E3 as referenced in the video i posted is enough to impress because I don't think we've seen it done at that scale and or extent before, especially on a console. Frostbite has good GI, but I haven't played a wide variety of games to compare with really. That's just the lighting alone. Never mind the downgrade in textures vs. a version they were explicitly showing on a PS4 at E3, with a windowed view of the controller the person was using in the demo. People don't understand PC rules. PS4 game? XBone game? All programmed and run on PC with emulators. That's what was shown at E3, a demo run in Windows with twin NVIdia Titans in SLI for all we know. It's false advertising as far as I'm concerned.
I disagree. Lighting in games has been strictly controlled and basically artificially sourced. You can make anything a light source, even a brick wall. It's staged and fake. Shadows and lighting volume has always been strictly defined by the level creator, so it's less about consistency and more about what the world creator thought looked good at that exact moment. Look at Fallout games, and how interiors with no light sources are somehow illuminated enough that you can see your way around them. Frostbite has GI but not dynamic GI. That is, there is no calculation for reflected light bouncing off an object. The light goes one way and stops. This is dynamic GI on a console, which is very damn good. I just said that. And yes, many show floor demos are running on hidden PCs with Xbox controllers attached. That's an open secret. They're giving you a representative sample of an in development project, not a demo of a final product.
There's absolutely no situation where a pre-order should force you to buy it should you change your mind, so yes it failed to live up to the hype, but you still control if you pay for it. You're getting what you paid for, you're not paying for the 4 minute demo from 3 years ago because that's not what they're selling or even purporting to sell currently. I regularly cancel pre-orders for movies and games when they fail to meet my requirements for immediate purchase.
You ever consider enrolling in law school? Technically you are right I guess. Technically. They did say it was running on a PS4 development kit. Not sure how else to take that.
PS4 development kits are specialized PCs running the console OS, or at least parts of the console OS. Game development isn't done directly on the consoles themselves. The development kits are specced higher than the consoles, which is why a direct feed screenshot off a development kit will look better than your final game running on a console.
Plenty of times. In fact I regularly get similar comments at work because I don't make definitive statements that can come back and bite me. As for the development kit, sorry I wasn't watching the video with sound, so I didn't hear them say it was on a dev kit.
I understand the devkit and the fact it was running on a pc for the demo, but not many people do. There's tons of reddit posts where Xbox and PS4 displays at shows (CES, Gamescon, etc) crash to desktop and people are like "omg it was running on a pc" etc. However, what they did, by way of advertising and insinuation suggests the level of quality shown is representative of what people can expect for the final product on next gen consoles. Shady in my opinion, but lets leave it at that. Gameplay matters most. Take Battlefront, the best looking game on next gen consoles by a long shot (props to Dice for their efforts) but the gameplay and content is still lacking.
[video=youtube;BY7U1X6lP9E]https://www.youtube.com/watch?v=BY7U1X6lP9E[/video] Not ported, sounds like they put a lot of effort to cater to the PC gamers. Still not E3 level graphics, but disregarding that it seems like UBI Soft doing it right for PC players.
It's not your job to be indignant on their behalf. Be smarter than them, and manage your own expectations. I agree it's shady, but is it more shady or less shady than all the CG in the FF7R trailers? The actual game will not unfold like the CG scenes, even though the CG scenes will still be included in the game, at least purportedly.
Yea, I read an interview with the Dev that really makes it seem like the PC version will be significantly better than the console version (graphically).
First of all I'm not surprised by the entire fact that it's happening. Secondly, there's something inherently wrong with what you said. Consumers shouldn't have to manage their expectations, as we've had to so many times in the past. Yeah, I get it, the whole fool me once thing. In my opinion companies should be held liable to false claims, not the consumer for believing them. Lastly, I'm more indignant of the widely accepted principle dev companies employ without consequence more than the shortcomings of the game itself, which I really couldn't care less for either way. If it turns out to be good I'll likely pick it up, if not I won't. It piqued my interest, that's all. Regarding FF, I doubt they're ever portrayed as "in game footage" but I don't follow the series enough to know. False claims happened with Watchdogs, Destiny, The Division, and almost assuredly will happen with Ghost Recon Wildlands. Did you see those trailers? No way it launches with those graphics either. Que sera sera.
Consumers should always be wary of being fed bull**** by a repeat offender of bull**** feeding. Remember Watch Dogs? It is absolutely the consumer's responsibility to be informed. FF7's PSX release had a relatively high return rate because people thought the CG scenes in the commercials were representative of normal in-game graphics.
Caveat emptor right? Except in this case the company is taking money prior to releasing the final product based on demos shown and depictions of a product that are not representative of the final product - graphics and otherwise. Should the game be released already, the buyer beware line of thinking has merit. In this case I don't think it does, and I don't think it is the responsibility of the consumer to determine if a company is going to live up to their promises. Watchdogs? What if I'm a 16 year old who just got $100 from grandma for my birthday and I don't know any better re: Watchdogs? Is it even relevant to bring up the past to justify that although UBI Soft is in the wrong we should've known better? I get what you're saying, no one is forcing you to pre-purchase the game, do reading on the developer before paying in advance for a game, etc etc, companies in all industries in general are guilty of this with the new crowd funding culture, etc etc. You can return the game, etc etc. That's the problem. There are too many exit vehicles for these companies and they aren't held accountable whatsoever. What happened to Gearbox with that Alien debacle? Nothing. Shame really.